![]() Additional cover added to some encounters.Cover has been improved across the trilogy.Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging.Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3.Effectiveness/strength is increased (duration reduced in some cases).Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:.Inventory and stores now have sorting functionality.All Junk items can be converted into Omni-gel or sold to merchants at once.Specializations (the ability to train/upgrade certain weapons) are still class-specific.All weapons can be used by any class without penalty.They are now also available to purchase from merchants.Previously, these stopped dropping at higher player levels.Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game.Previously some did not, including humanoid enemies.All relevant enemies now take headshot damage in the first game.Improved aim assist for target acquisition.Aiming down sights/”tight aim” camera view has been improved. ![]()
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